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FMC rules

Speed challenge:

• The solve must be completed within 10 minutes of setting up the scramble on your cube.
• Taking back moves during a solve is allowed but adds to the length of the solution.
• Please write the solution with the move(s) and taken back move(s) included.
• If changing a turn, it is not allowed to alter notation so as to achieve a cancellation.
• In short changing a turn counts as undoing a turn and adds to the length.
• If overrun on time please do NOT submit any solution here. No further attempts are allowed!

1 hr/classic challenge:

• The WCA official regulations apply, where applicable. However unlimited number of cubes are allowed.
• For classic challenge there is no 1 hr time limit. This allows to explore many more paths.
• For classic challenge it is allowed to use the FMC companion.
• The 1 hr challenge should always be done before the classic challenge.
• The classic challenge solution may be a refinement of the 1 hr solution or completely independent :)

Cheating/unlikely solutions

• Competitors face the risk of being silently banned.
• All entries by that competitor are automatically removed from the lists.

>> If you feel unfairly hit by this ban policy, please contact me


Last updated 09 june 2008 Per K Fredlund